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"Warp" <war### [at] tagpovrayorg> wrote in message news:3f2146f0@news.povray.org...
>
> Due to how it works, a bounding object can be in a completely different
> location than the object it is bounding (that is, the object it is
> bounding is nowhere inside the bounding object), yet the object can
> still be visible (eg. if the bounding object is between the camera and
> the bounded object).
Can you elaborate? How/why is a bounded object still visible even when the
bounding object does not intersect with it? I can think of a couple of
possibilities, but in each case I can think of a reason why it wouldn't work if
the code was logical FMHPOV*.
*from my humble point of view....
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